import time import random import threading from . import common from . import config from . import lingqushuangbei from . import duiwu # 导入系统资源模块 from ascript.android.system import R # 导入动作模块 from ascript.android import action # 导入图色检索模块 from ascript.android.screen import FindImages from ascript.android.screen import FindColors # 文字识别 from ascript.android.screen import Ocr def zhuogui(): global battle_count # 声明全局变量 # 开始时检测一次双倍点数 lingqushuangbei.lingqushuangbei() if common.shuangbei is False: print("双倍点数不足,停止捉鬼任务") return print("开始捉鬼") # 先执行退出队伍 # duiwu.tuichuzudui() # 启动战斗状态监控定时任务 common.start_battle_monitor_timer() while True: if common.zhuoguiisover is True or common.battle_count >= config.zhuoguicishu: print("捉鬼完成,退出捉鬼任务") common.stop_battle_monitor_timer() duiwu.tuichuzudui() print("判断状态1") while True: if common.isfire(): print("----------战斗中----------") sleep(60) continue else: break lingqushuangbei.dongjieshuangbei() return if common.shuangbei is False: print("双倍点数不足,停止捉鬼任务") common.stop_battle_monitor_timer() return print(f"战斗次数:", common.battle_count, "双倍点数:", lingqushuangbei.shuangbeidianshu - (common.battle_count * 4)) # 检测双倍点数 if lingqushuangbei.shuangbeidianshu < common.battle_count * 4: print("双倍点数不足,停止捉鬼任务") common.zhuoguiisover = True common.stop_battle_monitor_timer() return res_zdsb = common.zhaotu("战斗失败.png") if res_zdsb is not None: print("找到战斗失败") common.findandclick(res_zdsb) sleep(1) duiwu.tuichuzudui() continue # 检查战斗状态 if common.isfire(): print("----------战斗中----------") sleep(60) continue sleep(10) print("判断状态1") if common.isfire(): print("----------战斗中----------") sleep(60) continue sleep(10) print("判断状态2") if common.isfire(): print("----------再次判断战斗中----------") sleep(60) continue res_huodong = common.huodong() if res_huodong: sleep(1) res_gui = common.zhaorenwu("鬼图标2.png") if res_gui is None: print("未找到目标图片:鬼图标.png") # 翻页 common.closeAllbtn() continue else: sleep(1) res_canjia = common.zhaocanjia_text(res_gui) res_wancheng = common.zhaowancheng(res_gui) if res_wancheng is not None: print("捉鬼任务完成,退出队伍") common.closeAllbtn() sleep(2) duiwu.tuichuzudui() common.zhuoguiisover = True common.stop_battle_monitor_timer() return if res_canjia is None: print("未找到目标图片:参加.png") if common.isfire(): print("正在战斗,等待战斗完成") sleep(60) continue else: print("异常情况") common.closeAllbtn() continue else: sleep(1) print("点击参加") common.findandclick(res_canjia) sleep(1) res_zdpp = common.zhaotu("自动匹配.png") res_qxpp = common.zhaotu("取消匹配.png") if res_qxpp is not None: print("正在匹配,等待匹配完成") sleep(20) common.closeAllbtn() continue if res_zdpp is None: print("未找到目标图片:自动匹配.png") print("判断状态3") sleep(10) if common.isfire(): print("1战斗中-等待战斗结束") sleep(60) continue else: print("判断状态4") sleep(10) if common.isfire(): print("2战斗中-等待战斗结束") sleep(60) continue else: print("点了参加,也没自动匹配,也没在战斗中-退出队伍") duiwu.tuichuzudui() print("退出组队后,重新捉鬼") else: common.findandclick(res_zdpp) print("---------捉鬼开始了---------") common.closeAllbtn() sleep(2) common.closeAllbtn() sleep(60) # 检查战斗状态 if common.isfire(): print("----------战斗中----------") sleep(60) # 检测双倍点数 if lingqushuangbei.shuangbeidianshu < common.battle_count * 4: print("双倍点数不足,停止捉鬼任务") common.zhuoguiisover = True common.stop_battle_monitor_timer() return else: print("未进入战斗,重新开始捉鬼任务") continue sleep(1) def sleep(num): time.sleep(num)